#6341 closed defect (fixed)
SQ5: Crash after cutting of Goliath hull.
Reported by: | SF/pykman | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | script | |
Cc: | Game: | Space Quest 5 |
Description
ScummVm 1.7.0git479-gb16f2d8 (May 30 2013 05:56:55) Space Quest 5: The Next Mutation (Dos/English) System: Windows 7 64
When choosing the wrong part of Goliath hull and cutting it, animation of mutant crew approaching starts. Then console pop-ups with error message and game crashes. LOG: WARNING: SDL mixer output buffer size: 5512 differs from desired: 2048! parameter 0: 0001:1cd6 (object), should be object parameter 1: 0000:0000 (null, integer), should be null, integer parameter 2: 0000:000a (integer), should be null, integer parameter 3: 0000:0005 (integer), should be null, integer parameter 4: 00f7:0add (object), should be null, integer parameter 5: not passed, should be null, integer (optional) [VM] kDoSound(Fade): signature mismatch via method sq5Music1::fade (room 800, script 989, localCall ffffffff)!
Steps to reproduce
#1. Use laser cutting torch on wall.
Game bougth on Gog.com
Ticket imported from: #3614145. Ticket imported from: bugs/6341.
Attachments (1)
Change History (4)
by , 11 years ago
comment:1 by , 11 years ago
comment:3 by , 11 years ago
Keywords: | script added |
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Owner: | set to |
Resolution: | → fixed |
Status: | new → closed |
Replicated with the attached savegame on Linux x86_64 with latest Git master and SQ5 from the Space Quest Collection. Will try to bisect to see if this is a regression and when it was introduced.