Opened 11 years ago
Closed 7 years ago
#6377 closed defect (fixed)
TUCKER: Incorrect sounds played
Reported by: | (none) | Owned by: | bonki |
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Priority: | normal | Component: | Engine: Tucker |
Version: | Keywords: | ||
Cc: | Game: | Bud Tucker |
Description
In part two, when using the magnetic watch with the the shiny object that is in the water, you will hear a set of different sounds, some of them are incorrect, the game plays sounds that are from another part of the game.
Possibly, this bug is the same as 3614667: http://sourceforge.net/tracker/?func=detail&aid=3614667&group_id=37116&atid=418820
I attach a savegame from ScummVM, and other from Dosbox.
Ticket imported from: #3614695. Ticket imported from: bugs/6377.
Attachments (2)
Change History (4)
by , 11 years ago
Attachment: | ScummVM_savegame_sound_bug.zip added |
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by , 11 years ago
Attachment: | Dosbox_savegame_good_sounds.zip added |
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Savegame from Dosbox to hear the sounds well played
comment:2 by , 7 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Fixed in 3de75901c3826ad64c7d80f0d1c870bd6055e54f.
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Savegame from ScummVM to reproduce the error