Opened 22 years ago
Closed 22 years ago
#640 closed defect (fixed)
MI2: Headless Guybrush in opening credit
Reported by: | SF/jamieson630 | Owned by: | fingolfin |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Monkey Island 2 |
Description
Halfway through the MI2 opening credits, where Guybrush comes out and taps his foot until the monkeys leave, Guybrush is entering stage left with no head. Not until he gets all the way in and stops does his head show up. I'm not sure, but I think he may not be walking properly, either (i.e. he appears to sort of "slide" into position).
This is a regression; it was not present in 0.3.0b official release. I scanned CVS for recent changes that might be responsible, but when I came across the massive changes in gfx.cpp and the changes in akos.cpp, I got the "eebie jeebies" and walked away. Sorry. ;-)
Ticket imported from: #655652. Ticket imported from: bugs/640.
Change History (5)
comment:1 by , 22 years ago
comment:2 by , 22 years ago
Come to think of it, I also made a few changes to actor.cpp, much more likely that caused it than anything in gfx.cpp
comment:3 by , 22 years ago
The problem is caused since we now set 'frame'. Need to figure out how to do this right.
comment:4 by , 22 years ago
Owner: | set to |
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comment:5 by , 22 years ago
Resolution: | → fixed |
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Status: | new → closed |
I am responsible for the gfx.cpp changes, and IIRC erik for the akos mods. But akos is only for V7 games, I think, so I don't see how it should be his changes, which then according to your findings would leave me as prime suspect (or rather, my changes). I'll try to look into it when I have time. If you can narrow this down to a particular checking, though, that'd be helpful <g>. If not I'll manage, too, of course.