#6405 closed defect (fixed)
AGI: LSL1 - Fonts differ from the original interpreter...
Reported by: | SF/ny00123 | Owned by: | m-kiewitz |
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Priority: | normal | Component: | Engine: AGI |
Version: | Keywords: | ||
Cc: | Game: | Leisure Suit Larry 1 |
Description
ScummVM Version: ScummVM 1.7.0git1630-gf6b6129 (Sep 3 2013 15:08:19) Game language: English Game release: GOG.com (EGA graphics) Platform and compiler: Ubuntu 12.04 for x86_64, g++
Description of bug:
The font used for text residing in text boxes, text input and a bit more, seems different than the intended one, at least when compared to the font shown using DOSEMU (either xdosemu, or dosemu with direct VGA-semi-compatible hardware access) and DOSBox. For instance, the glyph for letter 'n' is clearly different. 'm' seems to look a bit wrong in ScummVM, depending on the scaling.
To reproduce the bug, simple start LSL1 and then press on a key like 'enter' to show the very first dialog.
Ticket imported from: #3614972. Ticket imported from: bugs/6405.
Attachments (2)
Change History (9)
comment:1 by , 11 years ago
comment:3 by , 11 years ago
Summary: | Wrong font used → AGI: LSL1 - Fonts differ from the original interpreter... |
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comment:4 by , 11 years ago
ny00123: While we should try to fix this, I have to ask, is this actually causing any effective gameplay bug?
comment:5 by , 11 years ago
tdhs: Well, technically it is not a gameplay-related bug. As long as I'm not mistaken by the two tested DOS emulation layers, the bug refers to a visual/graphical difference.
comment:6 by , 9 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:7 by , 9 years ago
I just implemented the original sierra font for sierra AGI games. custom font is still used for fanmade games.
commit a709596b48b93e46b36f2142f6d781a5198fe8a2
Could you attach screenshots showing the issue?