Opened 11 years ago

Closed 42 hours ago

Last modified 42 hours ago

#6409 closed defect (fixed)

AGOS: Elvira 2 Power Points stop regenerating in Studio 3

Reported by: SF/jeedras Owned by: athrxx
Priority: normal Component: Engine: AGOS
Version: Keywords:
Cc: Game: Elvira 2

Description

Scummvm 1.6 Language: English Version: Amiga

I can't really put my finger on when this starts happening but somewhere in studio 3 (catacombs) power points stop to regenerate. P.P is supposed to raise every half a minute or so but they don't at all when I get to catacombs.

Ticket imported from: #3615016. Ticket imported from: bugs/6409.

Attachments (7)

elvira2.034 (6.0 KB ) - added by SF/jeedras 11 years ago.
Game save
elvira2.037 (6.0 KB ) - added by SF/jeedras 11 years ago.
Here PP's regenerate
elvira2.014 (5.9 KB ) - added by SF/stephan92 10 years ago.
elvira2.015 (5.9 KB ) - added by SF/stephan92 10 years ago.
elvira2-pc.002 (5.9 KB ) - added by tag2015 2 years ago.
elvira2-pc.001 (5.8 KB ) - added by jamiehavok 6 weeks ago.
elvira2-pc.2.002 (5.8 KB ) - added by jamiehavok 6 weeks ago.

Download all attachments as: .zip

Change History (17)

by SF/jeedras, 11 years ago

Attachment: elvira2.034 added

Game save

comment:1 by digitall, 11 years ago

Summary: Elvira 2 gameplay issue/ P.P Don't regenerateAGOS: Elvira 2 Power Points stop regenerating in Studio 3

comment:2 by digitall, 11 years ago

jeedras: I assume the attached savegame is before the bug has started occurring? If not, could you attach a savegame before you enter Studio 3 or rather while the Power Points are still regenerating. This will help the AGOS engine developers to track down the cause of this.

Also, could you try the latest development snapshot from http://buildbot.scummvm.org/builds.html to see if the bug is occurring there (from a saegame where it is not occurring play forward... and see) and ditto for a few earlier versions ie. v1.0.0 to eliminate this as a recent regression...

I suspect that this is probably a long standing bug / bug in the original scripts, but it would need you to play this via the original interpreter under DOSBox to confirm this...

If you can provide this information, it will help the developers track down this bug quickly and thus get it fixed...

by SF/jeedras, 11 years ago

Attachment: elvira2.037 added

Here PP's regenerate

comment:3 by SF/jeedras, 11 years ago

I added a savegame before entering catacombs when P.Ps still regenerate. They weren't regenerating in all my studio 3 saves and a little bit earlier. I'm currently dungeoncrawling studio 3 again and so far P.Ps regenerate. Maybe this bug is rare? For sure it is difficult to notice when power points stop to grow.

comment:4 by digitall, 11 years ago

Owner: set to Kirben

comment:5 by digitall, 11 years ago

It is quite possible that this bug is tricky to replicate/trigger, but if you have attached a savegame with the "normal" game state and one with a game state where the PP are failing to regenerate, that should be sufficient for the AGOS engine developers to investigate.

Assigning to AGOS maintainer for visibility...

by SF/stephan92, 10 years ago

Attachment: elvira2.015 added

comment:6 by SF/stephan92, 10 years ago

SCUMMVM version 1.7.0 on PC plateform

Hi. I confirm the issue. I have the similar phenomenom. What I have noticed: Studio 2 and then Studio 1 exploration : no problem, the PP point increase correctly until the boss of Studio 1 is killed. After finishiing the Studio 1 exploration (get the tomahawk) the PP point do not increase anymore. Enclosed Save game : elvira2.014 : PP increase correctly elvira2.015 : no more modification on PP. Between the two save games : kill the Boss of the Studio 1 and going back to the Studio 2.

Another strange point : As soon a courage and BrainBoost Spell have been activated, it do not stop. Good point to help to finish the game but I assume it's not normal too. Tested with the English and the French version of the game.

Thank you

comment:7 by Kirben, 10 years ago

Could you please check whether this bug occurs in the original Amiga version too, as I suspect this is another script bug in the original.

To use a saved game from ScummVM in original Amiga version: Add .z extension to filename, and unpack the saved game. Use a hex or text editor to remove the first 8 bytes. Rename the saved game file to expected style (i.e. studio.SAV).

comment:8 by tag2015, 2 years ago

[report from bug #13586]

ScummVM 2.6.0git4806-g08759141c1c (Apr 4 2022 15:31:30)
Elvira II, MS-DOS, English
Windows 10

I tried to finish Elvira II (MS-DOS, Spanish) some years ago and I had the same problem also.
In the level 9 aprox the power points stops to recover, and it makes impossible to finish the game.

by tag2015, 2 years ago

Attachment: elvira2-pc.002 added

by jamiehavok, 6 weeks ago

Attachment: elvira2-pc.001 added

by jamiehavok, 6 weeks ago

Attachment: elvira2-pc.2.002 added

comment:9 by jamiehavok, 6 weeks ago

2 savegames, right at the start of the game. one has the p.p regenerating, but as soon as i get into the main building but before i have entered any studios, I saved and reloaded and p.p no longer re generates. Was unable to reproduce again this early in the game when i restarted again. Before it happened a bit later after i explored the mansion in studio 2 a bit then entered studio 1. I havent encountered the bug in dosbox at all. take the extra 2 off the second save game as there is already one uploaded with the same name. Using the version from Elviras Horror pack, distributed on cd from Adventuresofts website in the late 90s.

Last edited 6 weeks ago by jamiehavok (previous) (diff)

comment:10 by bluegr, 42 hours ago

Owner: changed from Kirben to bluegr
Resolution: fixed
Status: newclosed

This is in fact a duplicate of bug #14886. Game timers were not treated correctly, and this led to issues like the one described here, where P.P stops regenerating.

This issue has been fixed with commit 879f6a43f5e61d3f745a775870c0e7da6ce23b7b.

I confirm that timers work properly now (tested tag2015's saved game, above), so this can finally be closed.

Closing as fixed/duplicate.

comment:11 by bluegr, 42 hours ago

Owner: changed from bluegr to athrxx
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