#6451 closed defect (fixed)
WME: Dead City - "Bridge" screen not working
Reported by: | SF/codemarvin | Owned by: | fuzzie |
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Priority: | normal | Component: | Engine: Wintermute |
Version: | Keywords: | has-pull-request | |
Cc: | Game: | Wintermute |
Description
Like reported some while back as part of bug #6227, the screen "Bridge at the river bank" is not working in "Dead City". Most of the area is purple and marked as "water". There is no way to leave this area or do anything with it.
In attached savegame, please click on the upper right postcard "Bridge at the river bank", to enter the area and see the issue.
Technical details:
ScummVM 1.7.0git4031-g07d9e67 (Nov 12 2013 09:03:47) Features compiled in: TAINTED Vorbis ALSA SEQ TiMidity RGB zLib Theora FreeType2 JPEG PNG
Target detected as: deadcity-win / Dead City (Windows/English)
OS: LINUX (openSUSE 12.3 (i586)) Compiler: gcc (SUSE Linux) 4.7.2 20130108 [gcc-4_7-branch revision 195012]
Ticket imported from: bugs/6451.
Attachments (1)
Change History (7)
by , 11 years ago
Attachment: | deadcity-win.005 added |
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comment:1 by , 11 years ago
comment:3 by , 11 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → pending |
comment:5 by , 11 years ago
Status: | pending → closed |
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comment:6 by , 5 years ago
Keywords: | has-pull-request added |
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Reproducible with attached savegame on Debian (with libjpeg8).