#6464 closed defect (fixed)
SCI: SQ5 - Extra sounds play when opening airlock
Reported by: | SF/boneosaurusrex | Owned by: | m-kiewitz |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Space Quest 5 |
Description
When opening the airlock (killing yourself) ScummVM plays sound effects that the original doesn't. In addition to the two expected sounds (door opening and D'oh) a loud bang sound repeats three times until the scene ends. This bang sounds like the sound that plays when asteroids hit the ship while in the asteroid field, though I'm not 100% on that. The expected behavior is that only the door-opening and D'oh effects play, at least that's what occurs in the original.
Attached are savegames from ScummVM and Sierra SCI at the airlock.
ScummVM 1.7 latest, Win32 SQ5 1.04 English
Ticket imported from: bugs/6464.
Attachments (2)
Change History (4)
by , 11 years ago
comment:1 by , 11 years ago
Component: | → Engine: SCI |
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Game: | → Space Quest 5 |
comment:2 by , 10 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:3 by , 10 years ago
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just got fixed by commit d1bab54a4ad9022ecc756acd09fa900f0a311404
was an inaccuracy in our kDoSound(play) implementation. Sierra wasn't able/didn't want to play multiple samples at once. We supported that. The scripts actually want that other sound effect to be played for a few milliseconds. Probably an oversight, that was never noticed because of the limitation.