#6473 closed defect
NEVERHOOD: Looping sounds have a slight pause between loops
Reported by: | salty-horse | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: Neverhood |
Version: | Keywords: | ||
Cc: | Game: | The Neverhood |
Description
Using git master@66dddbe892765212cf3821fd08005cef9584df2e
Looping sounds have a slight pause between when the sample ends and begins again.
This is noticeable when using the elevator in the dark room in the hall of records. The original game has a smooth sound, while ScummVM does not.
Attached is a small patch I wrote a while back that tries to fix this. The sound plays smoothly, but it glitches. I think this happens due to seek(0) being called while the stream still playing (in NeverhoodAudioStream::readBuffer).
Ticket imported from: bugs/6473.
Attachments (1)
Change History (3)
by , 11 years ago
Attachment: | neverhood_sound_loop_glitch.patch added |
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comment:1 by , 11 years ago
Owner: | set to |
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Status: | new → closed |
comment:2 by , 11 years ago
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Many thanks for the patch!
I've applied a modified version, which fixes the pops. Closing