#6475 closed defect (fixed)
NEVERHOOD: Background sounds playing during credits
Reported by: | eriktorbjorn | Owned by: | bluegr |
---|---|---|---|
Priority: | normal | Component: | Engine: Neverhood |
Version: | Keywords: | ||
Cc: | Game: | The Neverhood |
Description
Current Git snapshot, English version of the game
If you play the credits (from the game's main menu) while in a room with background sounds (e.g. the wind outside of the starting building), these background sounds play during the credits. I believe this is because while sounds are disabled while the menu screen is shown (by calling toggleSoundUpdate()), they are re-enabled during the credits to allow the credits music to play.
Perhaps the simplest solution would be to simply mute sound effects while the menu is shown, i.e. call _vm->_mixer->muteSoundType(Audio::Mixer::kMusicSFXType, ...) in MenuModule's constructor and destructor. Of course, that assumes that nothing in the menu will ever play sound effects.
Ticket imported from: bugs/6475.
Change History (2)
comment:1 by , 11 years ago
Owner: | set to |
---|---|
Resolution: | → fixed |
Status: | new → closed |
Thanks for your bug report. Fixed in master (commit 90e3e81). Closing