#6486 closed defect (fixed)
SCI: MUMG EGA - problems with game save/load
Reported by: | misterhands | Owned by: | m-kiewitz |
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Priority: | normal | Component: | Engine: SCI |
Version: | Keywords: | ||
Cc: | Game: | Mixed-Up Mother Goose |
Description
Latest Win64 nightly MUMG DOS SCI0
The game loading behavior is incorrect, it shows the ScummVM saving/loading screen which should not be the case.
In sci.cpp line 504, mothergoose256's save/load gets patched, but there is nothing for GID_MOTHERGOOSE. So that might be the problem.
There are also some (possibly related) odd things like : - the some kids/games are sometimes missing when going back to the game's main menu after playing. - the kids portraits are not saved, they seem to default to the first blond boy. - some issues with the name of the kid/game not being displayed, (or sometimes only the last (or lasts) characters are shown).
Ticket imported from: bugs/6486.
Change History (2)
comment:1 by , 10 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Actually it's the other way. We inject a tiny bit of code, so that the ScummVM save/restore dialog is shown instead of the Sierra one (this feature is optional, it can be turned off).
Mother Goose SCI1/SCI1.1 are one of the few where we don't patch, because the saving/restoring is handled differently. Mother Goose SCI0 is similar, but doesn't require any additional script patching.
All of those issues should be solved now. fixed by commit d4de84bf8be7fefb95b3330d5b178549335c459b