Opened 11 years ago
Closed 6 years ago
#6490 closed defect (outdated)
WME: Dirty Split - color issue
Reported by: | misterhands | Owned by: | digitall |
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Priority: | normal | Component: | Engine: Wintermute |
Version: | Keywords: | ||
Cc: | Game: | Wintermute |
Description
Latest Win64 nightly Dirty Split FR
In ScummVM there is a color / gradient issue. This can be seen everywhere in the game.
Ticket imported from: bugs/6490.
Attachments (2)
Change History (3)
by , 11 years ago
Attachment: | ScummVM.jpg added |
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comment:1 by , 11 years ago
comment:2 by , 6 years ago
Owner: | set to |
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Resolution: | → outdated |
Status: | new → closed |
Since the OpenGL renderer is now enabled in stable releases, and this is only a visual issue, am going to close this issue as outdated.
If this is still an issue with the default SDL renderer, then maybe consider adding code to WINTERMUTE engine to indicate that OpenGL or 32bpp should be used via popup dialog when adding / starting these games?
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This is a known artifact of the fact that the SDL-renderer uses 16 bpp colours, while the engine uses 32 bpp. Compare with the OpenGL-renderer, which uses 32 bpp (but is not enabled in stable releases).