#6505 closed defect (fixed)
RINGWORLD2: Laser diffusion field doesn't look quite right
Reported by: | eriktorbjorn | Owned by: | dreammaster |
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Priority: | normal | Component: | Engine: TsAGE |
Version: | Keywords: | ||
Cc: | Game: | Return to Ringworld |
Description
English CD version of the game
In the original, it looks like there's some kind of transparency effect or similar on the laser diffusion field. In ScummVM, it's a uniform dark gray.
Comparing the two screenshots, I also noticed that colours seem slightly darker in ScummVM (I've seen similar in games where the original doesn't use even 8 bits per colour, but I haven't checked if that's what's going on here) and that there's a dark line at the top of the scene in ScummVM. The latter is probably the only thing worth looking into.
Ticket imported from: bugs/6505.
Attachments (2)
Change History (4)
by , 11 years ago
Attachment: | diffusion-dosbox.png added |
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comment:1 by , 11 years ago
comment:2 by , 11 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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The problem seems to be in Scene600::Smoke::getFrame(). Transparency isn't taken into account when copying the pixels