Opened 11 years ago

Closed 11 years ago

Last modified 11 years ago

#6505 closed defect (fixed)

RINGWORLD2: Laser diffusion field doesn't look quite right

Reported by: eriktorbjorn Owned by: dreammaster
Priority: normal Component: Engine: TsAGE
Version: Keywords:
Cc: Game: Return to Ringworld

Description

English CD version of the game

In the original, it looks like there's some kind of transparency effect or similar on the laser diffusion field. In ScummVM, it's a uniform dark gray.

Comparing the two screenshots, I also noticed that colours seem slightly darker in ScummVM (I've seen similar in games where the original doesn't use even 8 bits per colour, but I haven't checked if that's what's going on here) and that there's a dark line at the top of the scene in ScummVM. The latter is probably the only thing worth looking into.

Ticket imported from: bugs/6505.

Attachments (2)

diffusion-dosbox.png (19.4 KB ) - added by eriktorbjorn 11 years ago.
diffusion-scummvm.png (18.1 KB ) - added by eriktorbjorn 11 years ago.

Download all attachments as: .zip

Change History (4)

by eriktorbjorn, 11 years ago

Attachment: diffusion-dosbox.png added

comment:1 by Strangerke, 11 years ago

The problem seems to be in Scene600::Smoke::getFrame(). Transparency isn't taken into account when copying the pixels

comment:2 by dreammaster, 11 years ago

Owner: set to dreammaster
Resolution: fixed
Status: newclosed

comment:3 by eriktorbjorn, 11 years ago

Looks right to me.

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