Opened 11 years ago
Closed 11 years ago
#6520 closed defect (fixed)
NEVERHOOD: buggy sound of the waterfall
Reported by: | SF/badfiles | Owned by: | johndoe123 |
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Priority: | normal | Component: | Engine: Neverhood |
Version: | Keywords: | ||
Cc: | Game: | The Neverhood |
Description
The sound of the waterfall should not be heard on the bridge to the dynamite house if the cannon has been fired.
Ticket imported from: bugs/6520.
Attachments (1)
Change History (5)
comment:1 by , 11 years ago
by , 11 years ago
Attachment: | neverhood waterfall bug.rar added |
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comment:2 by , 11 years ago
I encountered this bug as well. I was using 1.7.0git5418-gf865899
To recreate the bug from the first savegame attached, keep turning right and walking forward until you are in the cannon. Push the red button, and the cannon destroys the waterfall. Although the waterfall is gone, the sound keeps playing.
The sound eventually stopped playing in the bridge area for me, but I found that the waterfall sound then played for the rest of the game in the area around the hall of records, when it should never be heard there. Open the second savegame and move around a bit and you should hear it.
comment:3 by , 11 years ago
Thanks for the bug report and the savegames. The bug has been fixed and should be in the next daily builds.
comment:4 by , 11 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Please, provide a savegame