Opened 11 years ago

Closed 11 years ago

Last modified 11 years ago

#6523 closed defect (fixed)

EOB1: Monster idle animation broken

Reported by: SF/frankiexo Owned by: lordhoto
Priority: normal Component: Engine: Kyra
Version: Keywords:
Cc: Game: Eye of the Beholder 1

Description

ScummVM version: 1.7.0git5299-gf5ea651, kyra engine Language of game: Reproduced on 1.7 English, 1.4 German Platform: Windows 64&32 Bug details: Monster animation is not the same like in original game. To provide more dynamic appereance the monster is moving (wiggling) by few pixels randomly. This is correctly implemented also in ScummVM but for some reason in doesn't work on the first monster in the game (single kobold). The figure is just static and moves only when the monster make real movement. Next group of kobold is OK regardless if there are 4,3,2 or 1 kobold left.

Ticket imported from: bugs/6523.

Change History (3)

comment:1 by lordhoto, 11 years ago

Summary: Monster animation is not exactly the same like in original gameEOB1: Monster Animation Oddity

comment:2 by lordhoto, 11 years ago

Owner: set to lordhoto
Resolution: fixed
Status: newclosed
Summary: EOB1: Monster Animation OddityEOB1: Monster idle animation broken

comment:3 by lordhoto, 11 years ago

Thanks for reporting. This should actually have affected other monsters in EoB 1 (and also in EoB 2) too. Fixed in master with commit 08738ac697309bca598d0b1b79576afc47013774.

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