#6523 closed defect (fixed)
EOB1: Monster idle animation broken
Reported by: | SF/frankiexo | Owned by: | lordhoto |
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Priority: | normal | Component: | Engine: Kyra |
Version: | Keywords: | ||
Cc: | Game: | Eye of the Beholder 1 |
Description
ScummVM version: 1.7.0git5299-gf5ea651, kyra engine Language of game: Reproduced on 1.7 English, 1.4 German Platform: Windows 64&32 Bug details: Monster animation is not the same like in original game. To provide more dynamic appereance the monster is moving (wiggling) by few pixels randomly. This is correctly implemented also in ScummVM but for some reason in doesn't work on the first monster in the game (single kobold). The figure is just static and moves only when the monster make real movement. Next group of kobold is OK regardless if there are 4,3,2 or 1 kobold left.
Ticket imported from: bugs/6523.
Change History (3)
comment:1 by , 11 years ago
Summary: | Monster animation is not exactly the same like in original game → EOB1: Monster Animation Oddity |
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comment:2 by , 11 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
Summary: | EOB1: Monster Animation Oddity → EOB1: Monster idle animation broken |
comment:3 by , 11 years ago
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Thanks for reporting. This should actually have affected other monsters in EoB 1 (and also in EoB 2) too. Fixed in master with commit 08738ac697309bca598d0b1b79576afc47013774.