Opened 11 years ago
Closed 10 years ago
#6546 closed defect (fixed)
Ringworld2: Pathfinding/Teleportation bug
Reported by: | raziel- | Owned by: | |
---|---|---|---|
Priority: | normal | Component: | Engine: TsAGE |
Version: | Keywords: | ||
Cc: | Game: | Return to Ringworld |
Description
ScummVM 1.7.0git (Feb 23 2014 15:41:14) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG
Attached a Save Game.
From this save game 1) Click on top of the ladder 2) Move your mouse cursor to the right exit but don't click Let it sit there and be sure that the cursor has the "point-image" 3) Let Seeker climb the ladder half up, then click the mouse
Seeker will "fly" towards the right exit (still in his climbing animation) and leave the screen. He will be still in his climbing animation on the next screen, which will stay until one climbs another ladder and let the animation finish.
This behaviour can also be triggered in the Village of Spill Mountain when using the Stairs and the Bridges (albeit the bridges are pretty easy to miss).
I don't know if it is possible but maybe the polling of mouse events should be turned off when the cursor image is turned off!?
Ringworld 2: Return to Ringworld (CD/DOS/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: bugs/6546.
Attachments (1)
Change History (6)
by , 11 years ago
Attachment: | ringworld2-cd.020 added |
---|
comment:1 by , 11 years ago
comment:2 by , 11 years ago
Resolution: | → fixed |
---|
comment:3 by , 10 years ago
raziel_: Please confirm if this is fixed or not for you please with a recent build?
comment:4 by , 10 years ago
Status: | new → pending |
---|
comment:5 by , 10 years ago
Status: | pending → closed |
---|
Fixed in 68eb280116eca9154b71159af3f6c9160b6315a7