Opened 10 years ago
Closed 7 years ago
#6645 closed defect (fixed)
TUCKER: Ego walks "through" closed cellar door
Reported by: | raziel- | Owned by: | bonki |
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Priority: | normal | Component: | Engine: Tucker |
Version: | Keywords: | original | |
Cc: | Game: | Bud Tucker |
Description
ScummVM 1.7.0git (Jun 11 2014 20:43:14) Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC FreeType2 JPEG PNG
At the beginning of Part Three, Bud can enter the cellar (with closed doors). As the animation of him climbing into the cellar takes place, the doors will be drawn as open (but only when the rectangle of ego will pass them). Looks extremely wrong, but the same happens in DosBox with the original interpreter
Bud Tucker in Double Trouble (DOS/English)
AmigaOS4 - PPC - SDL - BE gcc (GCC) 4.2.4 (adtools build 20090118)
Ticket imported from: bugs/6645.
Attachments (1)
Change History (9)
by , 10 years ago
comment:1 by , 10 years ago
comment:2 by , 10 years ago
Keywords: | original added |
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comment:3 by , 10 years ago
Replicated with latest Git master on Linux x86_64 with (DOS/German) variant and the attached savegame.
comment:6 by , 7 years ago
Resolution: | fixed |
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Status: | closed → new |
It is not yet fixed. The PR is under review.
comment:7 by , 7 years ago
Owner: | changed from | to
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comment:8 by , 7 years ago
Resolution: | → fixed |
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Status: | new → closed |
PR-1121 verified OK by finishing a playthrough.
Fixed in e018efbc225c68cc2b1fc3c566fa0e8559c42a65, more info in c4dfa57e6f91246b545c1ba1c0767a4f3f2abca5.
It could be a hotspot error.
The "cellar hotspot" one can actually enter shouldn't be visible until one has used the watch with the "cellar door". I believe the "cellar door" hotspot should always cover the "cellar" hotspot beofre the above has taken place.
Would fix the wrong enter animation of the doors aswell