#6647 closed defect (fixed)
WME: 5MA - main menu cat doesn't scream when clicked on
Reported by: | misterhands | Owned by: | somaen |
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Priority: | normal | Component: | Engine: Wintermute |
Version: | Keywords: | ||
Cc: | Game: | Wintermute |
Description
Using a recent win32 build (Kirben) 5 Magical Amulets
The cat in the menu does not scream when clicked on, only the cat_whiny sound is heard. In the original, when clicking on it the 2 sounds (cat_whiny and cat_mad) sounds play simultaneously.
Ticket imported from: bugs/6647.
Change History (7)
comment:1 by , 10 years ago
Owner: | set to |
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comment:2 by , 10 years ago
comment:3 by , 10 years ago
Actually the problem is a little different: we play menu sounds with polyphony count == 1 instead of == many.
For example, try making the cat meow by passing over it with the mouse and then, very quick, go over a menu button.
The cat will stop meowing abruptly - you'll get something like "MEEO-click"
In the original executable, you have "Meeeee(click)ooooww".
For the same reason the "meeeow", which is triggered right after the screaming, steals the show.
comment:4 by , 10 years ago
5MA ships with an older version of the WME interpreter (pre 1.8.6) which differs in this behaviour.
I think I got this fixed in https://github.com/scummvm/scummvm/pull/518
comment:5 by , 10 years ago
When https://github.com/scummvm/scummvm/pull/518 is merged, this bug can be closed as fixed...
comment:6 by , 10 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:7 by , 10 years ago
I've commited the fixes from PR #518, minus the game flags-changes, closing this.
Can reproduce. Looking into it.
Curiously BaseSound::play() for the relevant sound (sf\catmeow.wav) /is/ being called.