Opened 10 years ago
Closed 9 years ago
#6650 closed defect (fixed)
WME: 5MA - volume settings not preserved
Reported by: | misterhands | Owned by: | somaen |
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Priority: | normal | Component: | Engine: Wintermute |
Version: | Keywords: | ||
Cc: | Game: | Wintermute |
Description
Using a recent win32 build (Kirben) 5 Magical Amulets (win)
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After changing volume settings in-game then closing ScummVM from the game's main menu (or GMM) and restarting the game, the new volume settings are not kept: Music & SFX volumes revert to max. Master volume behaves differently - it seems to be only saved during RTL, so it will be set to a previously saved value.
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If you change volume settings, RTL and quit ScummVM from there, then return to the game, music & SFX revert to max. The new Master setting is preserved, as explained above.
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If you change volume settings, RTL and directly go back to the game, all settings are preserved.
Ticket imported from: bugs/6650.
Change History (5)
comment:1 by , 10 years ago
Owner: | set to |
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comment:2 by , 10 years ago
comment:3 by , 10 years ago
Resolution: | → fixed |
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Status: | new → pending |
comment:4 by , 10 years ago
comment:5 by , 9 years ago
Status: | pending → closed |
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I didn't have 5MA at hand, but could reproduce the issue with Chivalry. The master volume is separate from the GMM, as it is an in-engine adjustment. The preservation of the three adjustable channels should be fixed now, could you retest?
Also, if there are issues with the master volume, do tell me (but preferably that should be a new bug, as "one issue per bug" is the rule).