Opened 10 years ago
Closed 9 years ago
#6655 closed defect (fixed)
WME: Dead City - hotspot text issue
Reported by: | misterhands | Owned by: | somaen |
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Priority: | normal | Component: | Engine: Wintermute |
Version: | Keywords: | ||
Cc: | Game: | Wintermute |
Description
Using a recent Win32 build by Kirben Dead City (win)
The hotspot for the barman has a little issue: in the original the font is white on a black box. In ScummVM: no black box, the font is red and letter spacing is different. Please see the pics.
Ticket imported from: bugs/6655.
Attachments (4)
Change History (10)
by , 10 years ago
Attachment: | deadcity-win.004 added |
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comment:1 by , 10 years ago
Owner: | set to |
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comment:2 by , 10 years ago
comment:3 by , 10 years ago
Here's my console output: WARNING: SearchSet::add: archive 'english.dcp' already present! WARNING: FSnan not parsed as float! WARNING: FSnan not parsed as float!
It does not look relevant to this issue.
comment:4 by , 10 years ago
Resolution: | → fixed |
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Status: | new → pending |
comment:5 by , 10 years ago
Should be fixed by 6ca8d22fb100f2b3f3549b8785801ffd470135b9, can you retest?
by , 10 years ago
comment:7 by , 10 years ago
Well, that's only when loading an old savegame. When I start a new game it's fine.
comment:8 by , 9 years ago
Status: | pending → closed |
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This is either the internal emergency font manifesting itself, or a case of ScummVM picking up some file that the original can't find. Do you get any console output from ScummVM with this game?