#6657 closed defect (fixed)
INDY3: Wrong sound when opening/closing doors (AdLib regression)
Reported by: | eriktorbjorn | Owned by: | lordhoto |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Indiana Jones 3 |
Description
This happens with the latest Git snapshot of ScummVM, English VGA version of the game.
When opening/closing doors at the university, either by yourself or if an NPC does it, the AdLib sound effect is wrong. Here are two recordings to illustrate it. (The footsteps in them belong to Marcus.) ScummVM is using the DOSBox OPL emulator, not the MAME one
ScummVM: http://www.update.uu.se/~d91tan/ScummVM/indy3-scummvm.ogg DOSBox: http://www.update.uu.se/~d91tan/ScummVM/indy3-dosbox.ogg
Ticket imported from: bugs/6657.
Change History (3)
comment:1 by , 10 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:2 by , 10 years ago
comment:3 by , 10 years ago
Actually, I just tried yesterday's version with 44 kHz and that sounded fine too. I usually run at 44 kHz, but for release testing I try to use the default settings instead.
Perhaps the time has come to make 44 kHz the default, at least in the desktop version?
Should be fixed with 0fb812fe3b0a6043d1856d37697ee50e7342cb6d. The actual sound is still dependant on the output rate used. When I use 44kHz in both ScummVM and DOSBox it sounds the same to me. However, when you start to use a different rate it will sound differently.