Opened 10 years ago
Closed 7 years ago
#6814 closed defect (wontfix)
IHNM: Items taken can still be interacted with in original location
Reported by: | SF/alecs4000 | Owned by: | bluegr |
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Priority: | normal | Component: | Engine: SAGA |
Version: | Keywords: | ||
Cc: | Game: | I Have No Mouth |
Description
I Have No Mouth - GOG version (OSX) Played on ScummVM 1.8.0git2784-g2fa47e2 (Feb 25 2015 05:01:51) on OSX 10.9.5
When playing Nimdok, in the oven cave behind the vent, there is a gold watch and a pair of pliers on the table. If you take those items, leave the room through the iron door and then return to the room via the vent, the items can still be looked at in their previous spot on the table even though their sprites are not visible. The items can be taken again but do not show up twice in your inventory.
Ticket imported from: bugs/6814.
Attachments (1)
Change History (3)
by , 10 years ago
comment:1 by , 10 years ago
comment:2 by , 7 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
This is a bug with the original game scripts. I've added it to the known bugs page, for now:
http://wiki.scummvm.org/index.php/SAGA/Bugs
It will be resolved at a later point, when we got a script patcher for SAGA game scripts. Since it's not a critical bug, I'm closing this for now.
I've just confirmed that this bug also appears when running the game under DosBox. I guess this is a game bug and not a ScummVM bug. Feel free to close this issue if you think it's appropriate.