Opened 10 years ago
Closed 4 years ago
#6855 closed defect (invalid)
SCUMM: FT - music stops
Reported by: | SF/secreto7 | Owned by: | AndywinXp |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Full Throttle |
Description
ScummVM : most versions from latest to earlier Windows Full Throttle English CD
In any room wait like 1:30 minutes or a little more and the music stops and doesn't resume. Only if you walk to other scene the music starts again and if you wait then stops one more time.
Ticket imported from: bugs/6855.
Change History (5)
comment:1 by , 10 years ago
comment:2 by , 10 years ago
The one piece of looping music I've found so far is the radio in Todd's basement, but that loops in ScummVM too. (Though in ScummVM the song restarts whenever you walk between rooms where you can hear it. In the original, it's just the volume that changes.)
comment:4 by , 4 years ago
Summary: | FULL THROTTLE: music stops → SCUMM: FT - music stops |
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comment:5 by , 4 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
I investigated this while fixing iMUSE Digital (and about that, a PR for FT will come soon).
As it turns out, there is no looping music in Full Throttle apart from the song on the radio, which is simply played back from the start when it ends, so this is a non-bug.
Any particular example of this where it doesn't also happen in the original? I asking because I haven't played the game that much myself, actually. But when I tried it in DOSBox the music stopped after a while both inside the Kick Stand and in Mo's workshop so maybe that's just the way the game behaves?