#6864 closed defect (fixed)
GOB: Fascination - text glitch
Reported by: | misterhands | Owned by: | DrMcCoy |
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Priority: | normal | Component: | Engine: Gob |
Version: | Keywords: | ||
Cc: | Game: | Fascination |
Description
ScummVM 1.8.0git3005-g3d0c691 (May 4 2015 08:34:01) Features compiled in: TAINTED Vorbis FLAC MP3 RGB zLib MPEG2 FluidSynth Theora AAC FreeType2 JPEG PNG
Fascination DOS CD & Floppy
Sometimes there is an issue with the text when using inventory objects on hotspots. New text is written without the old being erased first. After doing that there is also some residual text, so that looks odd. Please see the pics. None of this occurs with the original exe.
Ticket imported from: bugs/6864.
Attachments (4)
Change History (3)
by , 10 years ago
Attachment: | fascination.s00 added |
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comment:1 by , 10 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:2 by , 10 years ago
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Heh, good catch! :)
That's a regression I introduced with 51fd528fe in 2010, when I restructured the drawing code. A combination of my assumption of what would make sense for a fillRect() function and the Fascination scripts doing something else. :P
Fixed it with 5bec0cbb now; should be in the next daily build.