Opened 9 years ago
Closed 9 years ago
#6999 closed defect (fixed)
SWORD25: Segfault on loading Broken Sword 2.5 savegame
Reported by: | SF/jupi | Owned by: | wjp |
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Priority: | blocker | Component: | Engine: Sword25 |
Version: | Keywords: | ||
Cc: | Game: | Broken Sword 2.5 |
Description
scummvm (current git revision 1.8.0git6246-g75d1385) segfaults on attempting to load a Broken Sword 2.5 savegame. gdb traces the fault as follows:
#0 0x0000000001259a46 in pushstr (L=0x2724140, str=0x1dc3cf0 "") at engines/sword25/util/lua/lobject.cpp:101 #1 0x0000000001259adf in luaO_pushvfstring (L=0x2724140, fmt=0x1dc3998 "memory allocation error: block too big", argp=0x7ffffffb7268) at engines/sword25/util/lua/lobject.cpp:109 #2 0x00000000012530d9 in luaG_runerror (L=0x2724140, fmt=0x1dc3998 "memory allocation error: block too big") at engines/sword25/util/lua/ldebug.cpp:613 #3 0x0000000001258afd in luaM_toobig (L=0x2724140) at engines/sword25/util/lua/lmem.cpp:65 #4 0x00000000012535f8 in luaD_reallocstack (L=0x2724140, newsize=-872415236) at engines/sword25/util/lua/ldo.cpp:169 #5 0x0000000001253770 in luaD_growstack (L=0x2724140, n=2) at engines/sword25/util/lua/ldo.cpp:189 #6 0x000000000124d4e2 in lua_checkstack (L=0x2724140, size=2) at engines/sword25/util/lua/lapi.cpp:103 #7 0x000000000126b22f in Lua::unpersist (info=0x7ffffffb7810) at engines/sword25/util/lua_unpersist.cpp:136 #8 0x000000000126ba6d in Lua::unpersistThread (info=0x7ffffffb7810, index=13636) at engines/sword25/util/lua_unpersist.cpp:435 #9 0x000000000126b31f in Lua::unpersist (info=0x7ffffffb7810) at engines/sword25/util/lua_unpersist.cpp:165 #10 0x000000000126b741 in Lua::unserializeLiteralTable (info=0x7ffffffb7810, index=13609) at engines/sword25/util/lua_unpersist.cpp:319 #11 0x000000000126b7c1 in Lua::unpersistTable (info=0x7ffffffb7810, index=13609) at engines/sword25/util/lua_unpersist.cpp:339 #12 0x000000000126b2f6 in Lua::unpersist (info=0x7ffffffb7810) at engines/sword25/util/lua_unpersist.cpp:159 #13 0x000000000126c6ff in Lua::unpersistUpValue (info=0x7ffffffb7810, index=13608) at engines/sword25/util/lua_unpersist.cpp:672 #14 0x000000000126b345 in Lua::unpersist (info=0x7ffffffb7810) at engines/sword25/util/lua_unpersist.cpp:171 #15 0x000000000126b917 in Lua::unpersistFunction (info=0x7ffffffb7810, index=13602) at engines/sword25/util/lua_unpersist.cpp:385 #16 0x000000000126b30c in Lua::unpersist (info=0x7ffffffb7810) at engines/sword25/util/lua_unpersist.cpp:162 #17 0x000000000126b741 in Lua::unserializeLiteralTable (info=0x7ffffffb7810, index=13598) at engines/sword25/util/lua_unpersist.cpp:319 #18 0x000000000126b7c1 in Lua::unpersistTable (info=0x7ffffffb7810, index=13598) at engines/sword25/util/lua_unpersist.cpp:339 #19 0x000000000126b2f6 in Lua::unpersist (info=0x7ffffffb7810) at engines/sword25/util/lua_unpersist.cpp:159 #20 0x000000000126b741 in Lua::unserializeLiteralTable (info=0x7ffffffb7810, index=2) at engines/sword25/util/lua_unpersist.cpp:319 #21 0x000000000126b7c1 in Lua::unpersistTable (info=0x7ffffffb7810, index=2) at engines/sword25/util/lua_unpersist.cpp:339 #22 0x000000000126b2f6 in Lua::unpersist (info=0x7ffffffb7810) at engines/sword25/util/lua_unpersist.cpp:159 #23 0x000000000126b17f in Lua::unpersistLua (luaState=0x2724140, readStream=0x7ffffffb7860) at engines/sword25/util/lua_unpersist.cpp:101 #24 0x000000000124a35c in Sword25::LuaScriptEngine::unpersist (this=0x26f0f70, reader=...) at engines/sword25/script/luascript.cpp:485 #25 0x000000000123a194 in Sword25::PersistenceService::loadGame (this=0x25b6640 <Sword25::PersistenceService::getInstance()::instance>, slotID=1) at engines/sword25/kernel/persistenceservice.cpp:412 #26 0x0000000001238973 in Sword25::loadGame (L=0x2724140) at engines/sword25/kernel/kernel_script.cpp:436 #27 0x0000000001254185 in luaD_precall (L=0x2724140, func=0x3374990, nresults=0) at engines/sword25/util/lua/ldo.cpp:343 #28 0x0000000001267510 in luaV_execute (L=0x2724140, nexeccalls=2) at engines/sword25/util/lua/lvm.cpp:587 #29 0x0000000001254449 in luaD_call (L=0x2724140, func=0x2725b30, nResults=0) at engines/sword25/util/lua/ldo.cpp:401 #30 0x000000000124f106 in f_call (L=0x2724140, ud=0x7ffffffb7ff0) at engines/sword25/util/lua/lapi.cpp:803 #31 0x000000000125342e in luaD_rawrunprotected (L=0x2724140, f=0x124f0d1 <f_call(lua_State*, void*)>, ud=0x7ffffffb7ff0) at engines/sword25/util/lua/ldo.cpp:140 #32 0x000000000125484c in luaD_pcall (L=0x2724140, func=0x124f0d1 <f_call(lua_State*, void*)>, u=0x7ffffffb7ff0, old_top=32, ef=16) at engines/sword25/util/lua/ldo.cpp:487 #33 0x000000000124f1b5 in lua_pcall (L=0x2724140, nargs=0, nresults=0, errfunc=-2) at engines/sword25/util/lua/lapi.cpp:824 #34 0x0000000001249cdb in Sword25::LuaScriptEngine::executeBuffer (this=0x26f0f70, data=0x3353fc0 "--[[\r\n\r\n\tBroken Sword 2.5 - Startup script\r\n\t(c) Mind Factory\r\n\t\r\n--]]\r\n\r\n--\r\n-- Konfigurationsdateien einlesen.\r\n--\r\nKernel.ExecuteFile('/system/cfg.lua')\r\nCfg.LoadConfigurationFiles()\r\n\r\n--\r\n-- Serv"..., size=3209, name=...) at engines/sword25/script/luascript.cpp:216 #35 0x0000000001249a1c in Sword25::LuaScriptEngine::executeFile (this=0x26f0f70, fileName=...) at engines/sword25/script/luascript.cpp:156 #36 0x0000000001235b34 in Sword25::Sword25Engine::appMain (this=0x26fdf60) at engines/sword25/sword25.cpp:140 #37 0x00000000012357a2 in Sword25::Sword25Engine::run (this=0x26fdf60) at engines/sword25/sword25.cpp:89 #38 0x000000000040b427 in runGame (plugin=0x26fe290, system=..., edebuglevels=...) at base/main.cpp:247 #39 0x000000000040c412 in scummvm_main (argc=1, argv=0x7fffffffe048) at base/main.cpp:492 #40 0x0000000000409e89 in main (argc=1, argv=0x7fffffffe048) at backends/platform/sdl/posix/posix-main.cpp:45
Ticket imported from: bugs/6999.
Attachments (1)
Change History (9)
comment:1 by , 9 years ago
by , 9 years ago
Attachment: | sword25-de.001 added |
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comment:3 by , 9 years ago
I do not have a trace like above but I have tried this save game in my English version of the game and it appears to crash in the same way as the save games I provided with bug report #6977
comment:4 by , 9 years ago
Summary: | Segfault on loading Broken Sword 2.5 savegame → SWORD25: Segfault on loading Broken Sword 2.5 savegame |
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comment:5 by , 9 years ago
Priority: | normal → blocker |
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comment:8 by , 9 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
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Could you attach a crashing savegame?