#7051 closed defect (fixed)
FW: Music stops in CD version when opening bathroom cabinet
Reported by: | eriktorbjorn | Owned by: | Kirben |
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Priority: | normal | Component: | Engine: Cine |
Version: | Keywords: | ||
Cc: | Game: | Future Wars |
Description
English CD version of the game, current 1.8 branch of ScummVM.
When opening the bathroom cabinet, near the very beginning of the game, the music stops. This did not happen to me when I tried the same thing in DOSBox.
Unfortunately I can't provide a savegame, because it seems the music isn't resumed when loading a savegame (this appears to be the same behavior as the original), but since it's in the second room of the game it's not hard to reproduce anyway.
Ticket imported from: bugs/7051.
Change History (2)
comment:1 by , 9 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:2 by , 9 years ago
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The problem was caused by the stopMusic() call in FWScript::o1_playSample().
The original version would only stop the music in that function, if non-CD music was been played, at the same time as the CD music. I really doubt that ever occurs in the game, so I simply disabled the stopMusic() call in FWScript::o1_playSample().