#7093 closed defect (fixed)
MYST: Masterpiece Edition - Minor bug: Reset sound in clock tower puzzle doesn't play
Reported by: | SF/caligari87 | Owned by: | bgK |
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Priority: | normal | Component: | Engine: Mohawk |
Version: | Keywords: | ||
Cc: | Game: | Myst |
Description
Per this page Myst and Myst ME have entered testing, so I feel confident submitting my first report here. Apologies if I mess something up.
This bug is easily reproducible in a starting play of the game (spoiler alert). Go from the Dock to the Clock Tower, change the clock to 2:40 by turning the small wheel two clicks, and the large wheel 8 clicks. Enter the clock tower and pull either of the two small center levers several times. Pull the reset lever in the upper-right.
In normal play, pulling the reset lever should generate a racheting "chunk-chunk-chunk-chunk" sound until the weight is raised fully, and then an echoing "ka-thunnnnk" sound. The correct sound behavior (although played in RealMyst, different version) can be seen at 8:15 in this video.
In SCUMMVM, only the final "ka-thunnnnk" sound plays, not the ratcheting sound. This behavior exists in both Myst and Myst: ME under SCUMMVM.
Ticket imported from: bugs/7093.
Attachments (1)
Change History (6)
comment:1 by , 9 years ago
by , 9 years ago
Attachment: | recording-3.ogv added |
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comment:2 by , 9 years ago
Yes, that appears to be the correct behavior. To clarify, I'm not getting the cog reset sound at all. Attached is a small video file of what I'm getting.
comment:3 by , 9 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
comment:4 by , 9 years ago
Thanks for the detailed report. The missing sound will be played in the next daily build.
comment:5 by , 6 years ago
Component: | → Engine: Mohawk |
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Game: | → Myst |
The actual behavior of Myst ME can be seen (and heard) here
It is the sound of the numbered cogs resetting that is wrong.