Opened 8 years ago
Closed 4 years ago
#7152 closed defect (outdated)
BACKENDS: Win32 - Strange Mouse Cursor Bug
Reported by: | SF/germantribun | Owned by: | sev- |
---|---|---|---|
Priority: | normal | Component: | Port: Win32 |
Version: | Keywords: | ||
Cc: | Game: |
Description
Theres a strange cursor bug at least in the ScummVM Version 1.9.0git1057-g25af06b on Windows 7 64bit.
Whenever a game is not real 4:3 (not natively or not aspect ratio corrected), the cursor can be moved down below the screen area (it treats the not used area as existing), but can be moved back into the screen area. If using a higher filter (like hq3x), the same goes for the right side, but never for up or left.
This one is quite perplexing and didn't happen before. This even goes for the main menu at that (which clearly makes it a rendering bug). None of this strange behavior happens if aspect ratio correction is turned on.
Ticket imported from: bugs/7152.
Change History (8)
comment:1 by , 8 years ago
comment:2 by , 8 years ago
I got this one today with the OpenGL backend and SDL 1.2. SDL was sending events with the mouse coordinates clipped to the window size of the launcher instead of the current window size.
comment:3 by , 8 years ago
Does this only apply to SCUMM based games? Do you have a name of a game that triggers this?
comment:4 by , 6 years ago
Component: | Engine: SCUMM → Port: Win32 |
---|
comment:5 by , 6 years ago
Since this affected the main menu, it is likely not a SCUMM engine specific bug, but an issue with the Win32 SDL Graphics backend.
@bgK: Can you still replicate this? If not, I am going to suggest closing this bug as outdated.
comment:6 by , 6 years ago
Owner: | set to |
---|---|
Resolution: | → outdated |
Status: | new → pending |
comment:7 by , 4 years ago
Summary: | Strange Mouse Cursor Bug → BACKENDS: Win32 - Strange Mouse Cursor Bug |
---|
@digitall
@bgK
21 months without any response, i guess it's ok to close this?
comment:8 by , 4 years ago
Owner: | changed from | to
---|---|
Status: | pending → closed |
Addendum: Also happens with the newest build. Disappears if you enable and then disable aspect ratio correction, but re-appears at next start of ScummVM with turned-off aspect correction.