#7181 closed defect (wontfix)
SDL1: mouse error when using SDL1, 3x and full screen, was: SQ5: Space Bar walking bug (can't enter brig)
Reported by: | SF/captainjei | Owned by: | csnover |
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Priority: | low | Component: | Port: Win32 |
Version: | Keywords: | ||
Cc: | Game: | Space Quest 5 |
Description
ScummVM version: 1.9.0git4226-g5b7ad5c (Aug 11 2016 21:40:14) Language: English Game: Space Quest V floppy Platform: Win32
While in the Space Bar I'm unable to get Roger to walk off the screen to the right to enter the brig area. He just walks to the edge and stands there. I've started over from the beginning to determine that this happens on every playthrough (at least for me). It prevents further progress in the game.
Ticket imported from: bugs/7181.
Attachments (1)
Change History (12)
by , 8 years ago
comment:1 by , 8 years ago
comment:2 by , 8 years ago
Walking to the right works for me. Roger strangely walks a bit to the left and then to the right, but he enters the next screen.
comment:3 by , 8 years ago
Okay, I tried again. I can get Roger to walk into the brig as long as the game is being played in a window, but not in full-screen mode (with or without aspect ratio correction).
I don't know how to tell which version I have. It's either from my Space Quest Collection CD or the GOG version (most likely the former).
comment:4 by , 8 years ago
Maybe your full screen mode doesn't let the mouse click at the right edge?!
Do you use OpenGL? Or SDL?
You can check the file called VERSION. But I assume it's 1.04 as well.
comment:6 by , 8 years ago
I don't know what SDL means, but I had the graphics mode set to 3x.
I tried loading the game under different graphics modes, and the walking problem only seems to occur when set to 3x or HQ3x, full screen. What seems to be happening is that in these modes ScummVM lets you move the pointer farther to the right than one can in a window or in other graphics modes to the point where it's completely off the screen., and I'm speculating that it's interpreting a click in that region as more to the left than it is.
If I move the pointer to where it's only slightly off the right side of the screen walking works normally.
(It's version 1.04).
comment:7 by , 8 years ago
Ah, now I'm able to reproduce it. 3x + full screen seems to be broken for the mouse. But this seems not to be a SCI engine, but an overall system issue.
comment:8 by , 8 years ago
Component: | Engine: SCI → --Unset-- |
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Game: | Space Quest 5 |
Summary: | SQ5: Space Bar walking bug (can't enter brig) → SDL1: mouse error when using SDL1, 3x and full screen, was: SQ5: Space Bar walking bug (can't enter brig) |
comment:10 by , 7 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
There is still some cross-platform issue with SDL1 here, in 3x mode there’s some dead space at the right/bottom in fullscreen. This is more obvious with the new graphics manager code since the system cursor gets rendered when the mouse falls outside the game area, so at least now there is a visual hint as to what is happening. Manually toggling on mouse capture in SDL1 with ctrl+m fixes the problem. SDL2 does not have this problem, so I am going to close this ticket since the final solution is to upgrade to SDL2 now.
comment:11 by , 6 years ago
Component: | --Unset-- → Port: Win32 |
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Game: | → Space Quest 5 |
Which version is this? 1.04?