#7211 closed feature request
_saveSound unimplemented - phantom sounds
Reported by: | SF/kaod_ | Owned by: | SF/ender |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
v0.2.0 devel MAY04/02 Sam&Max spanish talkie Win32 When I enter some rooms (Such as doc's face in intro or the office) a sound plays (It hasn't got) Ex: When I enter the office a door sound plays then Sam opens the door and the door sound again.
Ticket imported from: #552349. Ticket imported from: feature-requests/27.
Change History (7)
comment:1 by , 23 years ago
Component: | Engine: SCUMM |
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Game: | Sam and Max |
comment:2 by , 23 years ago
comment:3 by , 23 years ago
Summary: | A sound play when a room opens → _ |
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comment:4 by , 23 years ago
Summary: | _ → _saveSound unimplemented - phantom sounds |
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comment:5 by , 22 years ago
Owner: | set to |
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Status: | new → closed |
comment:7 by , 6 years ago
Component: | → Engine: SCUMM |
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Game: | → Sam and Max |
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This is due to unimplemented _saveSound caching support. Moving this to Feature Requests, as it's not a true bug but a missing feature.