Opened 23 years ago

Closed 22 years ago

Last modified 6 years ago

#7211 closed feature request

_saveSound unimplemented - phantom sounds

Reported by: SF/kaod_ Owned by: SF/ender
Priority: normal Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Sam and Max

Description

v0.2.0 devel MAY04/02 Sam&Max spanish talkie Win32 When I enter some rooms (Such as doc's face in intro or the office) a sound plays (It hasn't got) Ex: When I enter the office a door sound plays then Sam opens the door and the door sound again.

Ticket imported from: #552349. Ticket imported from: feature-requests/27.

Change History (7)

comment:1 by SF/ender, 23 years ago

Component: Engine: SCUMM
Game: Sam and Max

comment:2 by SF/ender, 23 years ago

This is due to unimplemented _saveSound caching support. Moving this to Feature Requests, as it's not a true bug but a missing feature.

comment:3 by SF/ender, 23 years ago

Summary: A sound play when a room opens_

comment:4 by SF/ender, 23 years ago

Summary: __saveSound unimplemented - phantom sounds

comment:5 by SF/ender, 22 years ago

Owner: set to SF/ender
Status: newclosed

comment:6 by SF/ender, 22 years ago

This was implemented today. Although it wasn't _saveSounds :)

comment:7 by digitall, 6 years ago

Component: Engine: SCUMM
Game: Sam and Max
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