Opened 22 years ago
Closed 5 years ago
#7232 closed feature request (outdated)
AUDIO: SFX/Music from Amiga files (SCUMM)
Reported by: | SF/logicdeluxe | Owned by: | athrxx |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: |
Description
I think, the Amiga versions of MI2 and FOA uses Midi similar to the mt32 version from the PC version but with fewer instruments. The actual midi instruments are stored as a multisample wavetable in amiga1.ims etc. If midi output is selected, e.g. "-ewindows", you could experimentaly treat the "AMI " tag like the "ROL " equivalent in the PC versions. It's probably better than no sound at all. Not that simple is probably the use of the amiga1.ims etc. files in order to produce the original sounds, which also includes some sfx in MI2.
As I know MI1 does a different way. All music are MODs in the Rainbow Arts format.
Ticket imported from: #590239. Ticket imported from: feature-requests/48.
Change History (14)
comment:1 by , 22 years ago
comment:2 by , 21 years ago
OK ScummVM now treats AMI music resources in MI2 as ROL and the music sounds fairly good.
Any ideas on what music/sound formats were used by Amiga versions of INDY3, LOOM, MM or ZAK ?
comment:3 by , 21 years ago
According the recent forum posts the sound effects in the *.ims files are just uncompressed signed 8 bit sample data. And I expect their same rate would be 11000Hz
comment:4 by , 21 years ago
Owner: | set to |
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comment:5 by , 21 years ago
A few more titles that will require MOD format support of some type: The music in indy3 and loom is in MOD style format, more information can be found at http://qmt.ath.cx/~quietust/scumm/v3sound/ The music in simon1 used Protracker mod format.
We still know nothing about music/sfx format of maniac and zak.
comment:6 by , 21 years ago
Owner: | changed from | to
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comment:7 by , 21 years ago
Kirben, it sounds like you've been the liason for quietust's Amiga patches, so I'm going to turn this over to you for now.
comment:8 by , 21 years ago
Perhaps I come too late, but you'll find a collection of useful EaglePlayer / DeliTracker / DeliPlayer resources at Exotica:
http://exotica.fix.no/source/
The tracking format used in MM1 and ZMK was Scumm Player:
http://exotica.fix.no/source/replays/DeliPlayers/Andy_Silva/DP _SCUMM.s
comment:9 by , 21 years ago
UADE has multiplatform support for just about any music format, and should be a lot easier to integrate than the original Deliplayer sources:
http://uade.ton.tut.fi/
comment:10 by , 21 years ago
Summary: | SFX/Music from Amiga files → AUDIO: SFX/Music from Amiga files |
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comment:11 by , 20 years ago
I don't agree about UADE, because what it does is basically a 6502 emulator. That wuld definitely be an overkill. It would be very nice if somebody will rewrite TFMX player and proabably Scumm Plyaer according ScummVM standards, but that person should be realy devoted :).
comment:12 by , 18 years ago
Summary: | AUDIO: SFX/Music from Amiga files → AUDIO: SFX/Music from Amiga files (SCUMM) |
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comment:13 by , 11 years ago
Component: | → Engine: SCUMM |
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comment:14 by , 5 years ago
Owner: | changed from | to
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Resolution: | → outdated |
Status: | new → closed |
Since we now actually have iMuse/Amiga support I close this as outdated.
To be exact, the music for the Amiga version of MI1 is in TFMX format. There is a GPL'ed player for this format available at http://darkstar.tabu.uni-bonn.de/~neo/tfmx.html.