#7247 closed feature request
Record/Playback feature
Reported by: | SF/sir_kill_a_lot | Owned by: | sev- |
---|---|---|---|
Priority: | low | Component: | --Other-- |
Version: | Keywords: | ||
Cc: | Game: |
Description
What about a record/playback feature like (at least) Monkey Island 1 and 2 has? In MI1/MI2 pressing Shift+F9 allows to enter a filename, then records all mouse and keybourd input and stops recording after pressing it again, and Shift+F10 asks for a filename and plays it back. Well, it's not a really important feature and it won't affect gameplay, but would be a "nice to have" one.
Feel free to delete/close this feature request if it should be too hard and/or unnecessary to realize it, it was just an idea :-)
Ticket imported from: #647865. Ticket imported from: feature-requests/63.
Change History (11)
comment:1 by , 22 years ago
Priority: | normal → low |
---|
comment:2 by , 22 years ago
comment:3 by , 22 years ago
I think Endy has a semi-working hack which does something like this. In any case, would be nice to have (although randomness in the games might make it harder than just recording events). Would also be very useful for automated regressions tests.
comment:4 by , 22 years ago
This is a feature of the original games, mi2demo is basically just one of the recorded files being played back after the splash screen is finished.
comment:5 by , 21 years ago
Hallo. I am Simon Sawatzki and would like to do a movie out of the Simon the Sorcerer game. I already got the permission of AdventureSoft for that.
To make that easier I need a mouse movement recording/playing feature which can record mouse movements and play them when I want it. Recorded mouse movements of a game should also be a compatible with other language versions of the game. It would be also good if there were an editor to cut and put such files together. Can you help me with this?
comment:6 by , 17 years ago
Just found this OLD feature request
It mentions a patch that Endy has/had? was this support for original recording files or simply ScummVM's own version.
so far Its know that the MI2DEMO DEMO.REC file is just a recording of mouse movement, it is required to start the original interpretor, It must be this file as replacing it with a dummy DEMO.REC file or MI2 playback file of the same name throws up an invalid save game error.
however looking at the MI2 full game recording files in a hex editor they seem to contain similar information as the DEMO.REC file.
also is it known that if you start MI2DEMO.EXE with the command SPUTMDEBUG 1 e.g MI2DEMO.EXE SPUTMDEBUG 1 the Windex debugger is loaded ? Thanks for your time
comment:7 by , 17 years ago
Just found this OLD feature request
It mentions a patch that Endy has/had? was this support for original recording files or simply ScummVM's own version.
so far Its know that the MI2DEMO DEMO.REC file is just a recording of mouse movement, it is required to start the original interpretor, It must be this file as replacing it with a dummy DEMO.REC file or MI2 playback file of the same name throws up an invalid save game error.
however looking at the MI2 full game recording files in a hex editor they seem to contain similar information as the DEMO.REC file.
also is it known that if you start MI2DEMO.EXE with the command SPUTMDEBUG 1 e.g MI2DEMO.EXE SPUTMDEBUG 1 the Windex debugger is loaded ? Thanks for your time
comment:8 by , 17 years ago
The patch Endy has/had has nothing to do with the original recording files. No plans exist to support these, either.
comment:9 by , 17 years ago
This feature has been implemented a while ago by ajax16384. It needs more polishing to ensure work across different platforms, but all basic functionality is in place.
Closing.
comment:10 by , 17 years ago
Owner: | set to |
---|---|
Status: | new → closed |
comment:11 by , 6 years ago
Component: | → --Other-- |
---|
I believe the mi2demo actually uses this, wonder if it would be possible to implement. Would be handy for bug testing scummvm with various games.