Opened 22 years ago

Closed 22 years ago

Last modified 3 months ago

#7257 closed feature request (wontfix)

play game from zip file

Reported by: SF/dreamlike Owned by: fingolfin
Priority: normal Component: --Other--
Version: Keywords:
Cc: Game:

Description

Is it posibble to make Scummvm to read games from zipped files or other archive ? It will be good for sapce saving if the games are played from the harddrive ?.

PS : sorry for any grammar mistakes .

Ticket imported from: #663772. Ticket imported from: feature-requests/73.

Change History (14)

comment:1 by fingolfin, 22 years ago

It's possible, techincally, but we don't want it, as it could be viewed as supporting piracy (it would make getting and using warez versions of the games so much easier).

comment:2 by SF/zorbid, 22 years ago

You know, almost everybody knows how to use winzip these days, and pirates can easilly unzip an archive before using it's content... I don't think Lucas Arts would see this as a problem (but of course, I'm not Lucas Arts, and since they've been very quiet lately, I understand you don't want to titillate them(lol, I didn't know this word existed in english, thx babelfish :D)).

An alternative solution would be to have your own compressed file format, using a known compression algorythm (why not GZIP or Bzip2) and your onw header.

And create an utility (like extract for the monster.so3) to compress the files...

comment:3 by SF/zorbid, 22 years ago

You know, almost everybody knows how to use winzip these days, and pirates can easilly unzip an archive before using it's content... I don't think Lucas Arts would see this as a problem (but of course, I'm not Lucas Arts, and since they've been very quiet lately, I understand you don't want to titillate them(lol, I didn't know this word existed in english, thx babelfish :D)).

An alternative solution would be to have your own compressed file format, using a known compression algorythm (why not GZIP or Bzip2) and your onw header.

And create an utility (like extract for the monster.so3) to compress the files...

comment:4 by SF/darkshineknight, 22 years ago

Did you think that some kid who probably played violent computer games and went shooting up the place could be viewed as a "gaming-incited incident"? I didn't, but it was. It's not whether it is or it isn't, it's whether it could be that excites lawyers. Besides, a lot of SCUMM is script-based and is already byte-code, isn't it?

comment:5 by fingolfin, 22 years ago

Owner: set to fingolfin
Resolution: wontfix
Status: newclosed

comment:6 by digitall, 6 years ago

Component: --Other--

in reply to:  6 comment:7 by necros2k7, 5 years ago

+1 for 7z) possible piracy is the same argument as forbidding kitchen knifes cause people die from it sometimes

comment:8 by sev-, 5 years ago

When the game originally comes in a packaged format, e.g. Broken Sword 2.5 as zip, Drascula as ARJ archive, we do readily support it.

However, for the rest of the games the only case they might exist in the form of a .zip, or even 7z is when they come from the torrents.

So, please, do not raise this topic again.

comment:9 by necros2k7, 3 months ago

With all due respect I disagree, there are geeks who strip files from cds and pack it to 7z for the sake of optimization, not to mention users who run scummvm on portable devices struggling for the storage space.
p.s. CDs can also be converted to CHD format for optimization
I do not raise topic just my thoughts)

comment:10 by bUbblE1968, 3 months ago

+1

comment:11 by CrusNoRemorse, 3 months ago

+1

comment:12 by pingogeek, 3 months ago

+1

comment:13 by jack0dy, 3 months ago

+1

comment:14 by sev-, 3 months ago

Please stop necroposting. This ticket is closed. The topic is covered in the project FAQ. No further discussion

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