#7265 closed feature request
Add OBJECT function in Debugger
Reported by: | SF/zpeidar | Owned by: | SF/khalek |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: |
Description
We can already skip into rooms with the debugger, now why not add a function to simply get objects, so you can test specific parts of a game throuhly?
Ticket imported from: #691580. Ticket imported from: feature-requests/81.
Change History (3)
comment:1 by , 22 years ago
Owner: | set to |
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Status: | new → closed |
comment:2 by , 22 years ago
comment:3 by , 6 years ago
Component: | → Engine: SCUMM |
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you can now get objects with commands like object 301 pickup (if in same room as object) object 301 pickup 34 (will work in all rooms)
the 34 meaning the room this specific example is from dott, room 34 is the lobby object 301 is the vaccum cleaner flier
be warned however there is currently no sanity checking and if the object you specify isn't in the room ScummVM will error() ie stop
you might also be interested in the objects command which prints some of the state information for the objects in the current room.