#7286 closed feature request (wontfix)
OSystem sound
Reported by: | SF/chrilith | Owned by: | fingolfin |
---|---|---|---|
Priority: | normal | Component: | Audio |
Version: | Keywords: | ||
Cc: | Game: |
Description
Hi,
It will be great if you add some sound related functions to the OSystem to enable sound replay without SoundMixer.
play_sound(int handle, const char *data, int length, int loop, uint32 loop_start, uint32 loop_end); stop_cound(int handle); stop_all_sound(); pause_sound(int handle); pause_all_sound();
etc...
Thanks you for reading... Chris
Ticket imported from: #766021. Ticket imported from: feature-requests/102.
Change History (4)
comment:1 by , 21 years ago
comment:2 by , 21 years ago
Not really a good idea. Then every backend would have to implement a full blown mixer, which would largely increase the complexity.
comment:3 by , 21 years ago
Owner: | set to |
---|---|
Resolution: | → wontfix |
Status: | new → closed |
comment:4 by , 6 years ago
Component: | → Audio |
---|
Note:
See TracTickets
for help on using tickets.
we can also pass a pointer to a _sound_finished var to tell the SoundMixer that the sound is played.