Opened 22 years ago
Closed 22 years ago
#730 closed defect (wontfix)
ZAK256: Seg. fault after loading save game
Reported by: | SF/yarrt | Owned by: | fingolfin |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Zak McKracken |
Description
hi
(I am not sure, but i think i tested it also with the 9 Mar Build before I installed the newest CVS)
Tested on: ScummVM 0.3.2cvs Built on Mar 31 2003 10:16:59
Windows 2000 SP3 2xP3-833 MHz Dual Processor System (if u are using threads) 512 MB RAM...
I'll attach the savegame which was saved using an earlier revision (probably CVS) and logs with debug level 6 and level 7.
The debug console is a cool thing, never noticed it before. I never modified the game's data - the savegame should be ok. Is there a way to start an arbitrary script via debug console ? I would really appreciate that.
I read about some other strange crash situations ... perhaps this segmentation fault overwrites some vars in other situations.
Good luck tracking the bug.
Ticket imported from: #713627. Ticket imported from: bugs/730.
Attachments (4)
Change History (10)
by , 22 years ago
Attachment: | zak256.s05 added |
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comment:1 by , 22 years ago
Hum, we don't necessarily gurantee that old save games will work in newer versions of the game. Even though we now mostly will keep the save game format compatible, certain bug fixes we introduced in newer versions can render old save games unusable.
Does this save game work for you in 0.3.0b ?
comment:3 by , 22 years ago
The fact that it doesn't load in 0.3.0b doesn't necessarily mean anything, if you really created the save game with a post-0.3.0b version - the save game version may have changed since then.
comment:4 by , 22 years ago
Yes, the savegame should be post-0.3.0b ... Is the ScummVM version stored in a savegame ? Can anyone except me confirm this bug ? Perhaps I have a corrupt file. On the other hand even a corrupt file should not cause a segmentation fault (assuming robust implementation)...
comment:5 by , 22 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
comment:6 by , 22 years ago
Nothin we can do about this one. A lot of older save games don't work anymore with the latest ScummVM builds. The segfaults occur deep in the engine, not in the save/load code. We need to add more assert's all over the place.
Savegame Crashs 1-5 sec after loading