Opened 22 years ago
Closed 22 years ago
#736 closed defect (invalid)
SAM: No talking after the credits at the beginning
Reported by: | DrMcCoy | Owned by: | eriktorbjorn |
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Priority: | normal | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: | Sam and Max |
Description
After the credits at the beginning, there isn't any speech. The intro works well, but then nothing.
scummvm echos this:
WARNING: o6_kernelSetFunctions: _saveSound=1! WARNING: SE::startSound failed: Couldn't find sound 1! WARNING: startTalkSound: did not find sound at offset 183525312 !! WARNING: startTalkSound: did not find sound at offset 183593294 !! WARNING: startTalkSound: did not find sound at offset 183665884 !!
I use the latest cvs source, compiled under linux. The SamNMax game is the german talkie cd version.
Ticket imported from: #720797. Ticket imported from: bugs/736.
Change History (5)
comment:1 by , 22 years ago
Summary: | No talking after the credits at the beginning → SAM: No talking after the credits at the beginning |
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comment:2 by , 22 years ago
comment:3 by , 22 years ago
oh... it seems to be my fault... I copied the monster.sou from the cd and it worked... Then I copressed it and it worked as well... The former monster.so3 was corrupted or something... Sorry for bothering you...
comment:4 by , 22 years ago
Owner: | set to |
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Resolution: | → invalid |
Status: | new → closed |
comment:5 by , 22 years ago
No problem. It would have bothered me much more if there had been a bug. ;-)
I assume this is with an MP3-encoded or Ogg Vorbis-encoded sound file, since I don't think that particular error can happen otherwise. What happens if you use the original file instead?
Since I don't have the German version, I cannot verify this bug myself. For whatever it's worth, the English version seems to work just fine. At least with an MP3-encoded sound file.