#7362 closed feature request (wontfix)
scaling after size is doubled
Reported by: | SF/phoenix_x | Owned by: | fingolfin |
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Priority: | normal | Component: | Graphics: Scalers |
Version: | Keywords: | ||
Cc: | Game: |
Description
to create the illusion of depth chars like guybrush are scaled down the higher they walk in the game .
In the x2 mode a 640*480 screen could display in a 1280*960 resulution window.
If the char would be scaled down for depth after being doubled in size , the char would still be pixel-perfect at half height.
I think this would be spectacular in comi .
Ticket imported from: #927063. Ticket imported from: feature-requests/178.
Change History (3)
comment:1 by , 21 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
comment:2 by , 21 years ago
comment:3 by , 6 years ago
Component: | → Graphics: Scalers |
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Implementing this would require a rather fundamental change of our overall engine design. In particular, the clear separation between backend and front end would have to be removed; the engine/frontend would have to apply 2x/hq2x/advmame2x/etc. filter, *and* would have to be hacked in a rather fundaemental way to render actor costumes at a different size than normal.
Hence the changes for this would affect the stability of the SCUMM engine overall. Additionally, removing the separation between frontend and backend is very bad for portability.
As such, we aren't going to implement this (and similar FRs to this have been rejected in the past).