#7409 closed feature request (wontfix)
Support hardware scaling
Reported by: | SF/filamento | Owned by: | |
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Priority: | normal | Component: | Graphics: Scalers |
Version: | Keywords: | ||
Cc: | Game: |
Description
Hi,
Could you please support hardware-accelerated scaling for those graphics card that can do it?
It would consume less CPU resources than software scaling.
Thanks.
Ticket imported from: #1152971. Ticket imported from: feature-requests/225.
Change History (3)
comment:1 by , 20 years ago
Resolution: | → wontfix |
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Status: | new → closed |
comment:2 by , 20 years ago
comment:3 by , 6 years ago
Component: | → Graphics: Scalers |
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We used to have an OpenGL backend which allowed for HW accelerated scaling, but we dropped it (and have no plans whatsoever to re-add it), because
1) Nobody was maintining it 2) It was riddled with bugs 3) It didn't really offer any noticable speedup compared to e.g. Scale2x 4) The simple bilinear filtering you get this way doesn't look nearly as good as the special 256 color scalers we already provide