#7416 closed feature request
WINCE: Controls and Interface-Orientation on Smartphones
Reported by: | SF/witethewolf | Owned by: | SF/knakos |
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Priority: | normal | Component: | Port: WinCE |
Version: | Keywords: | ||
Cc: | Game: |
Description
Controls: The currently set control keys on Smartphones are not good. It would be best, if the users could set their preferred keys themselves. Especially support for the phone-integrated controls stick would be appreciated by the smartphone user community.
Interface-Orientation: ScummVM comes up on the phone's display in landscape view, so the phone must be rotated 90° clockwise. An option to allow the user to decide which direction he/she prefers to rotate the phone would allow right handed people easier playing.
Regards, -Wite-
PS: Is it possible to have the screen texts (especially in adventures like DOTT and Indiana Jones) displayed a little more readable?
Ticket imported from: #1160795. Ticket imported from: feature-requests/232.
Change History (11)
comment:1 by , 20 years ago
Owner: | set to |
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Summary: | Controls and Interface-Orientation on Smartphones → WINCE: Controls and Interface-Orientation on Smartphones |
comment:2 by , 20 years ago
comment:3 by , 19 years ago
As I understand, this already was implemented, right?
What is the status of this item?
comment:4 by , 19 years ago
So to get it right. There won't be a configurable rotation direction for the screen?
comment:6 by , 18 years ago
Owner: | changed from | to
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Status: | new → pending |
comment:8 by , 18 years ago
Resolution: | → fixed |
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comment:9 by , 18 years ago
This is feature request. So status is 'Closed', Resolution 'Accepted'. I.e. use Pending when you need info from original requestor and 'Fixed' for bugs.
comment:10 by , 18 years ago
Resolution: | fixed |
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Status: | pending → closed |
comment:11 by , 6 years ago
Component: | → Port: WinCE |
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Regarding the controls, the users can already personnalize them (go into options/keys)
Regarding the orientation, it's possible to do this, but it'll introduce a new parameter in the SDL port video initialization (to know what's the orientation) and possibly break other things. I'm trying not to touch this part too much :) VGA devices have already made things a lot more messy
Regarding the text size, resizing it will probably cause other problems in the games, such as, not being able to know if the whole text can be drawn, and where to display it. Since you're talking about talky games, I think the games are more enjoyable on a Smartphone if you just disable the subtitles and play with full voices.