#7447 closed feature request (wontfix)
2XPM -- Yet Another Filter
Reported by: | SF/kaminari | Owned by: | sev- |
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Priority: | normal | Component: | Graphics: Scalers |
Version: | Keywords: | ||
Cc: | Game: |
Description
But this one is the filter to rule them all.
HQ2X is one of the better filters out there, but it has one serious limitation: it doesn't handle "jaggies" very well when there's a lot of colours in the picture. Basically, it works great in EGA games but not so great in VGA games.
This is where Pablo Medina's 2XPM comes to the front. Overall, it looks very much like HQ2X, except that it can smooth out manually-antialiased curves without blurring the whole picture and no higher CPU overhead than HQ2X. Look out the screnshoots at the this website for comparison (particularly the "Fido Slido" text).
http://2xpm.tripod.com/
Ticket imported from: #1315759. Ticket imported from: feature-requests/263.
Attachments (3)
Change History (7)
by , 19 years ago
Attachment: | fido_2x.png added |
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by , 19 years ago
Attachment: | fido_hq2x.png added |
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by , 19 years ago
Attachment: | fido_2xpm.png added |
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comment:1 by , 19 years ago
comment:2 by , 19 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
comment:3 by , 19 years ago
Interestingly, I did see improvements, and in a few games (e.g. monkey2) I feel that this scaler is superior to advmame2x. Alas, scalers are largely a matter of taste, and there is no "best" scaler out there anyway. In that regard, we will never have enough scalers, and will always have to many scalers. Damned whether we do it or don't.. :-9
Still, I made a patch for 2xpm some time ago, too, and I'll post it to a patch tracker item regardless of whether we are going to add it or not, so that interested parties can take a look at it.
comment:4 by , 6 years ago
Component: | → Graphics: Scalers |
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Well, first, we have enough scalers. Second, I have working port of 2xpm made by LordHoto. I see no improvement in comparison to AdvMame2x, and even it looks worse.
I could attache the code here, syou may test it by yourself, but really I see no improvement with it.
Rejecting.