Opened 19 years ago

Closed 3 weeks ago

#7455 closed feature request (fixed)

MI1 Amiga: choose actor palette

Reported by: SF/logicdeluxe Owned by: AndywinXp
Priority: low Component: Engine: SCUMM
Version: Keywords:
Cc: Game: Monkey Island 1

Description

There are two different versions of the Amiga executable (disply wise). One displays the actors exactly like the EGA graphics, the other one displays them with the colors known from the Amiga versions of ealier EGA titles, ie. have slightly brighter pink and gray for instance. There are screenshots at mobygames, which apparently are taken from the other executable, which ScummVM doesn't emulate yet: http://www.mobygames.com/game/amiga/secret-of-monkey-island/screenshots

Using the render mode settings "EGA" and "Amiga" for this makes sense to me. Just as you can do this for all the 16 color PC EGA, Atari ST and Amiga games, except, in this case the switch would affect the actor sprites only and won't touch the backgrounds.

Ticket imported from: #1358161. Ticket imported from: feature-requests/271.

Change History (6)

comment:1 by fingolfin, 18 years ago

Priority: normallow

comment:2 by digitall, 10 years ago

Component: Engine: SCUMM

comment:3 by digitall, 6 years ago

Game: Monkey Island 1

comment:4 by sev-, 3 years ago

Ugh, just 15 years later, I would appreciate the comparison screenshots. Mobygames shows all normal skin colors.

comment:5 by dwatteau, 2 years ago

@sev: I think this is related to this thread, where there are some screenshots:
https://forums.scummvm.org/viewtopic.php?t=7478

see also LogicDeLuxe's comment at the end of the first page.

It looks like there's a version where Guybrush is a bit pale, and a second one where he has that sunburnt effect.

I do have the Amiga version (because Limited Run Games included it in its anthology), but I personally don't know more about this.

comment:6 by AndywinXp, 3 weeks ago

Owner: set to AndywinXp
Resolution: fixed
Status: newclosed

In d8f9aa88:

SCUMM: MI1 (AMIGA): Fix EGA renderer setting being discarded

This was most definitely done on purpose to limit the range
of "damage" :-) an user could do when selecting non-trivial
render modes for non-trivial versions of the games.

But there is an actual use for the EGA renderer setting on MI1 Amiga,
as there were two versions of the executable back in the day:

  • One which had the EGA palette for actors (believe me, it exists, I have seen it with my own eyes on an actual Amiga 500 :-) )
  • One which had a more pale palette, which is the most known version.

This fixes and closes #7455:
"MI1 Amiga: choose actor palette"

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