#7479 closed feature request (duplicate)
advanced fullscreen option
Reported by: | SF/dajmidivx | Owned by: | sev- |
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Priority: | normal | Component: | Graphics |
Version: | Keywords: | ||
Cc: | Game: |
Description
I already asked this, but it was deleted! Why? Nevermind, please if you could just aswer me.
I would like if you can make an option in ScummVM for fullscreen, but to run game in its own resolution. So there would be black fullscreen, and game runing in the center of it. If you know what I mean.
I think that it would be very usefull so that I do not have to watch my icons or whatever if I want to play game in its original resolution.
Thanx! (for answer, at least :-)
Ticket imported from: #1444438. Ticket imported from: feature-requests/295.
Change History (8)
comment:1 by , 19 years ago
Priority: | normal → blocker |
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comment:2 by , 19 years ago
comment:3 by , 19 years ago
Owner: | set to |
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Resolution: | → duplicate |
Status: | new → closed |
comment:4 by , 19 years ago
It was not deleted but rejecter. You should specify your working e-mail address ant your sf.net account.
This one will be closed as duplicate.
And don't finndle with priority options unless you're going to work on it by yourself.
comment:5 by , 19 years ago
Priority: | blocker → normal |
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comment:6 by , 19 years ago
Ok, sorry for moving priority.
I see that all of you did not understand what I wanted. I did not want game in full screen. I wanted ScummVM in full screen, but game in original resolution. So rest of screen would be black (all around the game screen)
comment:7 by , 19 years ago
Read my comments in your previous feature request:
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=1444256&group_id=37116
comment:8 by , 6 years ago
Component: | → Graphics |
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Maybe it's just me, but I don't see how this feature would be of any use to anybody. In the original games, the game's image is stretched to fill the full screen, and the fullscreen mode in ScummVM does exactly this (assuming you have filtering turned off).
Also, you shouldn't be arbitrarily assigning high priority to feature requests - that's the job of the project members, not you.