#7491 closed feature request
SCUMM: Add skipping of text in older games
Reported by: | SF/diz7 | Owned by: | fingolfin |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: |
Description
Please add skipping of a line of text in a conversation in older SCUMM games (Maniac Mansion, Zak, Indy3) by pressing "." (the same way it's implemented in newer ones).
Ticket imported from: #1488323. Ticket imported from: feature-requests/307.
Change History (6)
comment:1 by , 18 years ago
comment:2 by , 18 years ago
Priority: | normal → low |
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Summary: | Add skipping of text in older games → SCUMM: Add skipping of text in older games |
comment:3 by , 17 years ago
If I'm not mistaken, this is implemented cleanly now with the latest keycode changes (at least it works for me in all the 3 aforementioned games). Can this feature request be closed?
comment:4 by , 17 years ago
Owner: | set to |
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Status: | new → closed |
comment:5 by , 17 years ago
I implented it as a side effect, aye.
However, what I said still stays: This may cause odd regressions if used, so we may have to disable it again in the future (but then we will at least be able to say why precisely we don't enable it ;-).
comment:6 by , 6 years ago
Component: | → Engine: SCUMM |
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It would be trivial enough to enable this in a hackish fashion (just fake VAR_TALKSTOP_KEY for these games). But I am somewhat doubtful whether that would work cleanly. It's quite likely that this will cause all sorts of odd errors to occur... but still somebody might want to try this. A good starting place is engines/scumm/input.cpp, near where VAR_TALKSTOP_KEY is checked.