#7501 closed feature request (wontfix)
SCUMM: Auto "What IS" for version <4
Reported by: | SF/fac76 | Owned by: | bonki |
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Priority: | low | Component: | Engine: SCUMM |
Version: | Keywords: | ||
Cc: | Game: |
Description
Almost every Lucasarts adventure game used the scumm engine. But with almost every new game, we get an improved version. After version 3 all games had a reduced number of verbs and an auto "What IS". This was very good because we only need to click 1 time instead of 2 times.
My request is: Could we have an option to play Lucasarts earlier games with such an option turned on? This should be optional only for those who want such an option.
Ticket imported from: #1515559. Ticket imported from: feature-requests/317.
Change History (5)
comment:1 by , 18 years ago
comment:2 by , 18 years ago
Priority: | normal → low |
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comment:3 by , 11 years ago
Component: | → Engine: SCUMM |
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comment:4 by , 7 years ago
Owner: | set to |
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Resolution: | → wontfix |
Status: | new → closed |
Since nobody else has voiced their opinion in the last 12 years I'm going to close this one for now. If someone has a strong opinion about this and feels we should hijack the game scripts to implement this feel free to reopen.
comment:5 by , 3 years ago
Hello.
Sorry to revamp this, but i think it's better that than duplicate the issue.
I was looking this feature request for years, but since all this years most of the other engines added to ScummVM have settings and some levels of customizations, maybe, you could reconsider again this topic and think about to maaaaybe add it to a "TO-Maybe-DO" list for the ScummVM developers and wishes...
Only to bring back what i think it could be a very cool idea (if it can be approachable and possible, of course).
Thanks!
Unfortunately, this is not possible, since this capability is implemented in the game scripts, not the engine.
Well, of course *strictly spoken*, nothing is ever impossible.
But I see no safe way to "override" this via the engine. Doing that would involve modifying the so-called "sentence area" of the game, which is managaged by the game scripts. Doing so would lead to "the rug being pulled from under the feet of the game scripts", if you catch my meaning. I.e. the game would quickly end up in an inconsistent state.
But maybe somebody sees a way I completely failed to think off, so I'll leave this open for a bit.