#7509 closed feature request
WINCE: MI2 can't change panel in copy protection
Reported by: | SF/vividos | Owned by: | SF/knakos |
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Priority: | low | Component: | Port: WinCE |
Version: | Keywords: | ||
Cc: | Game: |
Description
ScummVM version: 0.9.0a When I start MI2 the first screen is the copy protection. The game automatically switches to the keyboard panel, but when I want to switch panels with clicking on the top of the screen, the panel doesn't change, so I'm unable to quit ScummVM until I enter the game. The next screen, the light version selection, shows the same behavior.
Ticket imported from: #1544111. Ticket imported from: feature-requests/325.
Change History (9)
comment:1 by , 18 years ago
Component: | Engine: SCUMM |
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Game: | Monkey Island 2 |
comment:2 by , 18 years ago
comment:3 by , 18 years ago
Owner: | set to |
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comment:4 by , 18 years ago
Would it maybe be possible / desirable / helpful to add a "quit" button to this "keyboard panel" thingy ?
comment:5 by , 18 years ago
Priority: | normal → low |
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comment:6 by , 18 years ago
IIRC, the kSetFeatureState mechanism forces the virtual keyboard to be displayed in this case. This is handled in exaggeration, as the keyboard is literally forced to be displayed, e.g. the user cannot flip between normal panel (which has a quit functionality), keyboard, or none. So, yes, we can do this, it's just that that part of the code is fragile :-)
comment:7 by , 17 years ago
The user can cycle through the toolbar normally in forced keyboard situations. This has been fixed by way of r29498 & r29495. Thank you for your report.
comment:8 by , 17 years ago
Status: | new → closed |
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comment:9 by , 6 years ago
Component: | → Port: WinCE |
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OK it may not be 'correct' to force the panel upon the user. This is more a preference/feature request than bug - you just can't quit at that point.