#7530 closed feature request (wontfix)
Mouse detection in fullscreen for Wiimote
Reported by: | SF/lemmy64 | Owned by: | |
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Priority: | normal | Component: | Port: Wii |
Version: | Keywords: | ||
Cc: | Game: |
Description
So since the Wii is out the Wiimote could be the ultimate userinterface for point and click adventures. I am playing many of my old games an my plasma tv with it. But its annoying that i have play it in windowed mode because the mouse-captureing in fullscreen is not allowing a pointerdevice wich delivers absolute coords. Maybe you can make that possible in one of the next releases to use the Wiimote in fullscreen also.
greetings, Tom
PS: ScummVM rocks... on my DS lite and my Notebook with my 107 cm plasma connected.
Ticket imported from: #1628294. Ticket imported from: feature-requests/346.
Change History (4)
comment:1 by , 18 years ago
comment:2 by , 18 years ago
Resolution: | → wontfix |
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Status: | new → closed |
comment:4 by , 6 years ago
Component: | → Port: Wii |
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I don't think this is a problem with ScummVM. When the resolution changes, it's logical that the mouse coordinates should change as well.
Tom, how are you sending the wii/mouse data to ScummVM? If you scale it according to the current screen resolution before sending, it should work.