Opened 17 years ago
Closed 4 years ago
#7614 closed feature request (fixed)
Implementing a 4x and 5x scaler
Reported by: | SF/glorifindel | Owned by: | sev- |
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Priority: | normal | Component: | Graphics: Scalers |
Version: | Keywords: | ||
Cc: | Game: |
Description
(See http://forums.scummvm.org/viewtopic.php?p=30349) If a lcd monitor don't use its native resolution the image is scaled and lost details/sharpness (some lcd panel is better than other, but a little blur is always present); with a 4-5x scaler this problem would probably disappear, as the fullscreen 1:1 (black borders for smaller resolution, no blur) wouldn't have giants border.
Ticket imported from: #1863295. Ticket imported from: feature-requests/430.
Change History (3)
comment:1 by , 16 years ago
comment:2 by , 6 years ago
Component: | → Graphics: Scalers |
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Summary: | Implementing a 4x and 5x scaler → Implementing a 4x and 5x scaler |
comment:3 by , 4 years ago
Owner: | set to |
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Resolution: | → fixed |
Status: | new → closed |
4x scalers are now present in ScummVM and OpenGL renderer can scale to arbitrary resolution.
Closing as fixed.
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Ill second this. A 4x scaler at least would be very nice indeed. Fullscreen mode doesn't play nice with my multi-monitor setup. Sice what 'fullscreen' exactly means is system dependent, it would think it would better for the ScummVM team not to mess with that too much, but implement more scalers instead so you can play better in a window that is 'allmost fullscreen'.