#7693 closed feature request
Down Scaler
Reported by: | SF/lubomyr_ua | Owned by: | |
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Priority: | normal | Component: | Graphics: Scalers |
Version: | Keywords: | ||
Cc: | Game: |
Description
More and more devices with little screen size 320x240 hit the market. However, most of the games which get added to ScummVM require 640x480. This raises need for a down scaler.
I created port for ScummVM for Motorola A1200/E6/A1600 (linux-ezx,sdl,320x240) and need can't solve this problem by myself
Ticket imported from: #2726625. Ticket imported from: feature-requests/509.
Change History (6)
comment:1 by , 16 years ago
comment:4 by , 16 years ago
Yes, the WinCE port has it, but it also has provisions to deal with problem I stated. Something that can't be fully automated with some piece of magic code, but always will require some work by the porter.
Anyway, the idea of having a generic downscaler framework is not new, and part of the whole "Small devices backend infrastructure" idea we have been thinking about for a long time now, see here: <http://wiki.scummvm.org/index.php/Small_Devices_Backend>. In the end, this requires some developers, ideally: porters, to put effort into it.
Closing this item, as the requested idea is not a user feature as such, but rather is about saving work for a porter, and as such is already covered by the plan outlined on the Wiki.
In the meantime, you could just copy the downscaler from one of the backends which have one. Or, for that matter, write one yourself, it's quite easy.
comment:5 by , 16 years ago
Status: | new → closed |
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comment:6 by , 6 years ago
Component: | → Graphics: Scalers |
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How would such a generic downscaler solve the problem of e.g. text becoming unreadable when scaled to such a small resolution?