#7731 closed feature request (wontfix)
Wii : SDL Wii and DVDX
Reported by: | SF/msoles7 | Owned by: | dhewg |
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Priority: | normal | Component: | Port: Wii |
Version: | Keywords: | ||
Cc: | Game: |
Description
I found both libraries that should give the Wii version it's full potential.
http://www.wiibrew.org/wiki/SDL_Wii
http://www.wiibrew.org/wiki/DVDX
The SDL Wii is a must have for the Wii development, since the original ScummVM is written on SDL libraries. And DVDX is an interesting concept, allowing files to be read on burnt DVD-R's via the Wii's disk drive.
Ticket imported from: #2831061. Ticket imported from: feature-requests/547.
Change History (7)
comment:1 by , 15 years ago
comment:2 by , 15 years ago
Owner: | set to |
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comment:3 by , 15 years ago
Hm, this request seems a bit vague to me... How about explaining a bit *why* those libs are a "must have", i.e., why dhweg should invest time looking into them? :-). In particular, how does "SDL Wii" differ from SDL -- does it differ at all? (Side note: If it differs, then I wonder, why they didn't get those changes merged into SDL ? :).
comment:4 by , 15 years ago
"must have" is indeed a bit vague ;)
SDL for Wii came a long way, and seems to work for some coders, it just wasn't around when I started this port. In the end it's just converting pixel data to GX textures, just like my ScummVM Wii backend does now. I don't see any gain, in fact we have one layer less atm. Or am I missing something?
ISO9660 support via DVDX is supported by ScummVM for ~7 months now: https://sourceforge.net/apps/trac/scummvm/changeset/35930
comment:6 by , 15 years ago
Resolution: | → wontfix |
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Status: | new → closed |
comment:7 by , 6 years ago
Component: | → Port: Wii |
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I'll assign this one to our Wii porter so he might spend this one some attention.