#7763 closed feature request (fixed)
WII: network/smb loading of game files
Reported by: | SF/ringwurm1984 | Owned by: | dhewg |
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Priority: | normal | Component: | Port: Wii |
Version: | Keywords: | ||
Cc: | Game: |
Description
is it possible to load the game files via my network connection? its becoming a common feature in wii homebrew and i think it great because i have two wiis but at this time one hhd. thanks im a big fan of the program
Ticket imported from: #2996880. Ticket imported from: feature-requests/579.
Change History (6)
comment:1 by , 15 years ago
Owner: | set to |
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Summary: | wii network/smb loading of game files → WII: network/smb loading of game files |
comment:2 by , 15 years ago
comment:3 by , 10 years ago
This was implemented by 0b002beccd31fa2796a319427624af1b2ad580b6 (svn r43965) on 2009-09-05 by dhewg. Thanks Andre!
Closing as fixed.
comment:4 by , 10 years ago
To be clear as the title isn't, the user was asking about placing the savegames onto a R/W SMB share. This should be perfectly possible by mounting the SMB share and changing the savepath in the GUI.
comment:5 by , 10 years ago
Resolution: | → fixed |
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Status: | new → closed |
comment:6 by , 6 years ago
Component: | → Port: Wii |
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Should be possible, but so far I just used only read-only smb shares to load game data. I never tried how well the r/w code for smb works, but I do know that r/o code came a long way to be stable and thread safe. Save files are rather small, and since you have to load the binary over another medium anyway (sd, usb), is this really desired? If there's a problem with the snb connection, you might lose your game state. I'm not sure how useful this would be...